Thousand Parsec wxPython Client

Tactics & Strategy

Source (link to git-repo or to original if based on someone elses unmodified work): Add the source-code for this project on opencode.net

0
6.6
Description:

Thousand Parsec is a free and open source project with the goal of creating a framework for turn-based space empire building games. Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec draws ideas from are Reach for the Stars, Stars!, VGA Planets, Master of Orion and Galactic Civilizations.
Last changelog:

11 years ago

* Finding servers is now easy! With support for the metaserver protocol the client can get (and display) lists of both remote and local servers.
* The user interface has been rewritten so that it now uses the wxWidgets AUI interface (like found in Microsoft Visual Studio IDE) and takes advantage of XRC (an XML-based resource system).
* The client now supports internationalization (under Windows and Linux) and has been translated to Slovenian.
* Downloading the universe is significantly faster, less likely to get stuck and more informative.
* The star map has been drastically changed and you can now,
* Choose how objects are coloured, either on a per player basis or on own versus enemy basis.
* See the resources availability using the resource pie-chart overlay.
* Quickly see what is in a star system with new information pop-ups for objects.
* Issue move orders painlessly with a new waypoint mode and context menu for quickly issuing single orders.
* Use shortcuts to manipulate the star map using the keyboard.
* The interface has been drastically improved on long latency links through the ability to see the pending status of orders. The client now works correctly when there are many outstanding changes of any type.
* You can now filter the systems panel to quickly find the objects you are looking for.
* You can easily find objects which are idle with new "Object without Orders" window.
* Quickly changing orders is now much easier with the addition of keyboard shortcuts for order manipulation.

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11 years ago

* Finding servers is now easy! With support for the metaserver protocol the client can get (and display) lists of both remote and local servers.
* The user interface has been rewritten so that it now uses the wxWidgets AUI interface (like found in Microsoft Visual Studio IDE) and takes advantage of XRC (an XML-based resource system).
* The client now supports internationalization (under Windows and Linux) and has been translated to Slovenian.
* Downloading the universe is significantly faster, less likely to get stuck and more informative.
* The star map has been drastically changed and you can now,
* Choose how objects are coloured, either on a per player basis or on own versus enemy basis.
* See the resources availability using the resource pie-chart overlay.
* Quickly see what is in a star system with new information pop-ups for objects.
* Issue move orders painlessly with a new waypoint mode and context menu for quickly issuing single orders.
* Use shortcuts to manipulate the star map using the keyboard.
* The interface has been drastically improved on long latency links through the ability to see the pending status of orders. The client now works correctly when there are many outstanding changes of any type.
* You can now filter the systems panel to quickly find the objects you are looking for.
* You can easily find objects which are idle with new "Object without Orders" window.
* Quickly changing orders is now much easier with the addition of keyboard shortcuts for order manipulation.

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product-maker Count:8 Rating: 6.63
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version
0.3.0
updated Feb 20 2008
added Feb 20 2008
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